Shattered Space may also serve as a bellwether for how much Bethesda wants to keep investing in Starfield given pressure from ...
Todd Howards admits Bethesda cuts very little from its games, leading Skyrim, Fallout 4, and Starfield to be "irresponsibly ...
The DLC-sized Fallout New Vegas mod Nuevo Mexico is back with a brand new trailer, showing off the massively detailed hubs ...
Howard, who serves as executive producer and director at Bethesda Game Studios and was most recently game director on ...
Bethesda Game Studios boss Todd Howard in an interview with BAFTA stated Bethesda games are "irresponsibly large" due to the team cutting very little content from their games.
Todd Howard, the director of Bethesda Game Studios, is letting players know why the studio's games are always so ridiculously large.
Bethesda Game Studios, the American video game developer that is widely celebrated for its series of action role-playing ...
Todd Howard’s Starfield balances exploration with loot in a way that respects player time, avoiding the typical grind for ...
But Bethesda veteran Todd Howard admits that the size of their role-playing games is downright irresponsible at times, and in a BAFTA interview (via Insider Gaming) he now tells us why the games are ...
That was unfortunately not evident when, in 2007, Todd Howard essentially gave Tactics, along with the 2004 ARPG Fallout: ...